inherit NPC;
#include <ansi.h>
void create()
{
        set_name("郑克爽", ({ "zheng keshuang", "zheng" }));
        set("title", HIC"一等海澄公"NOR);
        set("long", "这是一个弓腰曲背的老头儿，头发花白，容色憔悴不堪，\n"
                   "仔细再看，这人年纪倒也不怎么老，只是愁眉苦脸，眼角\n"
                   "边都是皱纹，颏下留了短须，也已花白，再凝神一看，却\n"
                   "不是郑克爽是谁\n");
        set("gender", "男性");
        set("age", 32);
        set("attitude", "peaceful");
        set("shen_type", 1);
        set("str", 50);
        set("int", 40);
        set("con", 40);
        set("per", 40);
        
        set("neili", 300);
        set("max_neili", 300);

        set("combat_exp", 100000);

        set_skill("unarmed", 100);
        set_skill("force", 100);
        set_skill("dodge", 100);
        set_skill("parry", 100);

        setup();
        carry_object("/d/beijing/npc/obj/goldcloth1")->wear();
}
